Detail-oriented 3D Environment Artist with 3+ years of experience in high-quality 3D asset creation for marketing and product showcases. Skilled in cross-functional collaboration and proficient in Maya, ZBrush, Substance Painter, and Unreal Engine 5. Strong foundation in photorealistic design, adaptable to gaming applications.
Achievements:
• Produced photorealistic 3D assets for major brands, including Feastable, Impulse, Fiji, and Mamabox One.
• Established cross-team communication process, ensuring alignment with project goals and timely completion.
Key Responsibilities:
- Modeled/textured 3D assets using Maya and Substance Painter in the PBR workflow from concept to final render.
- Enhanced and refined raw designs in Photoshop and Illustrator to improve quality and detail for texturing.
- Coordinating cross-functional teams and overseeing project timelines to ensure alignment with overall objectives.
- Built and maintained a 3D model library, optimizing for photorealistic rendering and future updates.
Dedicating time to discovering career goals and uncovering a deep passion for 3D Environment Artist. During this period, focusing on a journey of intense self-guided learning and hands-on training projects, including:
- Executed 12+ projects across Game Props, TVC, and Product Visualization, enhancing skill proficiency with tools like ZBrush for sculpting and Adobe Photoshop for texture detailing.
Achievements:
• Significantly reduced workload and improved 27% efficiency by innovating a coding tool.
• Successfully managed over 95 articles per season, ensuring 100% on-time delivery.
Key Responsibilities:
- Modeled and optimized UVs for 3D shoe models from 2D concept/pattern/scan/sample.
- Created realistic digital textures and oversaw material library.
- Supervised rendering & lighting processes to achieve top-tier realistic rendering.
- Took charge of project plans and reports, ensuring on-time deliveries for client satisfaction.